A downloadable game

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You are human and yet you are more. Your lineage was once touched by angels, powerful creatures of light and strength, and now their influence has turned you into a weapon. Wield your powers, take up arms, and stand against the tide of unending evil, as you battle for the very soul of the world. 

About the Game

ANGELSPAWN is a high-action combat game about humans with angelic lineage fighting an unending war against the tides of evil. It is a love letter to one of my all-time favorite games—Diablo—and is powered by the LUMEN system, created by Spencer Campbell. The game focuses on frenetic combat, waves and waves on enemies, randomized loot, and slowly improving your character towards a perfect killing machine. 

The game includes three character classes and rules for randomizing thousands of combinations of weapons, armor, legendary items, and set pieces to make them stronger. There are rules for creating enemies and encounters, as well as systems for combat and general resolution of actions. 

Cove & Interior Art

The cover and interior character art will be done by the talented Matthew Cartwright. Matthew has already turned in sketches of the three classes that will eventually be combined in a stunning, demon-filled composition that will become the cover. 

Lux Collective

ANGELSPAWN is powered by LUMEN, a game system created by Spencer Campbell. There are a lot of other amazing games currently funding or available right now, including those in the Lux Collective. Please check out all the amazing games there and support those creators if you can. 

CategoryPhysical game
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorMatthew Gravelyn
Tagsangel, ass-kicking, demon, diablo, lumen, video-games


Buy Now$10.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

ANGELSPAWN - Ashcan - 20210802.pdf 1 MB

Development log


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What's the TBD signify in the gear creation tables?

Haha, that it was left blank in the ashcan and I missed it when making the final version. I'll try to update it sometime soon. Feel free to make up your own in the meantime! 

is the game completed? there seem to be lots of TBDs on most of the pages after ~20, so I'm not sure if I have the final version or not.

Like I said, I missed some things converting this from the ashcan version (with stuff intentionally left blank) to the finished version. I don't have time to update it right now, but I will get to it when I can.

Hi Matthew.

Curious if you had an eta to update the PDF.